I led the Art Style for this canceled project, from the character concepts, to narrative elements, and environmental design.
Here are the first bunch of concepts that stablished the general Art Style and Direction.
Final Character Design
The Characters were re-designed since the new Art Direction I established.
Concept Exploration for these two brothers.
New Sister for this pair of brothers.
She was the 3rd character of this group of spatial convicts...
...with some special abilities.
Fisrt sketch of the "Preaty Corner" to establish the In-Game Art style.
Final In-Game Art style. Hand-painted textures used over simple meshes in Unreal Engine. Some small tweaks just painted over the screenshot.
Hand-painted version to communicate the idea of a new "dimension" for the game. It was a key aspect of the game proposal maintaining the same level design layout .
These fake In-Game screenshots intend to show the co-op aspect of the game.
This was part of a short 2D cinematic that introduce the narrative to the players. I wish we could keep working on these a bit more.